![olliolli2 trailer olliolli2 trailer](https://mediamaster.vandal.net/m/26226/olliolli-2-2015528205026_4.jpg)
Thomas Hegarty: It’s all about the learning curve and teaching players that OlliOlli is something new for your fingers to learn. How did you go about balancing the game to offer plenty of preparation for the game’s tricks and timing? Sayed: As a skating game, OlliOlli 2 presents a ton of unique challenges, perhaps more than most players could complete given the skill required. It really completely changes your attitude towards OlliOlli." "As opposed to being a skillful, solo experience, it’s now a game you can pop on for an evening with friends and play.
OLLIOLLI2 TRAILER MANUALS
If anyone else makes a skateboarding game and introduces manuals in the sequel, will they be copying OlliOlli2? Haha! It’s not something that we intentionally tried to do, but it’s very, very cool nonetheless.
OLLIOLLI2 TRAILER PRO
Tony Hawk Pro Skater 2 is such an iconic game, so it’s very cool to be following in their footsteps. Thomas Hegarty: It’s a huge, HUGE honor to be spoken off in the same sentence. Sayed: What are your thoughts on OlliOlli 2’s comparisons to Tony Hawk’s Pro Skater 2, at least in terms of the evolution of the design process?
![olliolli2 trailer olliolli2 trailer](https://assets1.ignimgs.com/thumbs/2014/09/25/3096e927f12240299cf274781dd9aca4-1411650702/frame_0002.jpg)
OLLIOLLI2 TRAILER MOVIE
With the move to the PlayStation 4 and bigger, living-room TV’s, we thought it was super important to create a different style that allowed us to be a lot clearer with the types of tricks, and much more! The movie themed allowed us to break the constraints of urban skating and we therefore managed to introduce grinding on Roller Coasters, Cannons and Trains. We used touch-controls and created a design-aesthetic that worked really nicely on the PlayStation Vita. OlliOlli1 was designed very intensely for the PlayStation Vita. What motivated the change and how did the PS4/Vita help in facilitating that transition? Sayed: OlliOlli 2 presents a Hollywood-esque motive to level design but the visual design has seen a fairly significant change from the original. We wanted to make the skater feel like a badass for playing, performing and Landing tricks. With OlliOlli1, we found that most players didn’t visually notice the different types of tricks – so we really pulled together and focused on making a clean, rad aesthetic that shows off all the sick tricks you can pull. We REALLY wanted tricks to look a lot clearer. So, with manuals in mind, we completely overhauled how the levels were designed and effectively, OlliOlli2 becomes much more of a platformer than ever before!
OLLIOLLI2 TRAILER MANUAL
In OlliOlli2, instead of simply Landing, you have a chance to manual and chain together wicked combos to pull in insane points. Thomas Hegarty: The big difference between OlliOlli and OlliOlli2 is the introduction of manuals. Which areas did you want to improve upon and emphasize more with the sequel? Sayed: Tell us more about the combo and trick system in OlliOlli 2, especially after the first game. Thomas Hegarty: It’s awesome! It’s been a couple of months now, and it’s still so unbelievable to see people racking up scores on the Daily Grind and Leaderboards still to this day! We spent a hell of a lot of time testing OlliOlli2, and it’s one of those things – you never know how people are going to react. What’s the feeling over at Roll7 Games following a successful launch? Sayed: OlliOlli 2: Welcome to Olliwood has received nearly universal acclaim upon its release. "With the move to the PlayStation 4 and bigger, living-room TV’s, we thought it was super important to create a different style that allowed us to be a lot clearer with the types of tricks, and much more!" Roll 7 director Thomas Hegarty had a chat with GamingBolt following the launch of OlliOlli 2 and spoke to the man about plans for post-release content, changes from the original game, comparisons to Tony Hawk Pro Skater and much more.
![olliolli2 trailer olliolli2 trailer](https://i.ytimg.com/vi/xw_w1jIhGWo/hqdefault.jpg)
Critically acclaimed at launch, OlliOlli 2 expands on its predecessor’s skateboarding gameplay, offering more challenges, a deeper combo system and that same drive to become better for fun. At the time, you’d be hard-pressed to find a franchise that consistently put out quality games, year in and year out, and while it’s since declined, the influences and skill-based play live on in games like Roll 7’s OlliOlli 2: Welcome to Olliwood. For all the faults the Tony Hawk franchise ultimately ended up experiencing, the first few games were tremendous fun.